-- Chinese localization file for zhCN.
local AceLocale = LibStub("AceLocale-3.0")
local L = AceLocale:NewLocale("ElvUI", "zhCN")
if not L then return end

-- *_DESC locales
L["ACTIONBARS_DESC"] = "修改动作条设定"
L["AURAS_DESC"] = "小地图旁的光环图标设置"
L["BAGS_DESC"] = "调整ElvUI背包设置"
L["CHAT_DESC"] = "聊天框设置"
L["COOLDOWN_DESC"] = "调整冷却文字设置"
L["DATATEXT_DESC"] = "设定屏幕所显示的部分信息文字"
L["DATABAR_DESC"] = "设置各种数据条"
L["ELVUI_DESC"] = "ElvUI为一套功能完整, 可用来替换WoW原始界面的套件"
L["NAMEPLATE_DESC"] = "修改姓名板设定"
L["PANEL_DESC"] = "调整左、右聊天框的大小, 此设定将会影响聊天与背包框架的大小"
L["SKINS_DESC"] = "调整外观设定"
L["TOGGLESKIN_DESC"] = "启用/停用此外观"
L["TOOLTIP_DESC"] = "鼠标提示信息设定选项"
L["UNITFRAME_DESC"] = "修改单位框架设定"
L["SEARCH_SYNTAX_DESC"] = [[With the new addition of LibItemSearch, you now have access to much more advanced item searches. The following is a documentation of the search syntax. See the full explanation at: https://github.com/Jaliborc/LibItemSearch-1.2/wiki/Search-Syntax.

Specific Searching:
    • q:[quality] or quality:[quality]. For instance, q:epic will find all epic items.
    • l:[level], lvl:[level] or level:[level]. For example, l:30 will find all items with level 30.
    • t:[search], type:[search] or slot:[search]. For instance, t:weapon will find all weapons.
    • n:[name] or name:[name]. For instance, typing n:muffins will find all items with names containing "muffins".
    • s:[set] or set:[set]. For example, s:fire will find all items in equipment sets you have with names that start with fire.
    • tt:[search], tip:[search] or tooltip:[search]. For instance, tt:binds will find all items that can be bound to account, on equip, or on pickup.


Search Operators:
    • ! : Negates a search. For example, !q:epic will find all items that are NOT epic.
    • | : Joins two searches. Typing q:epic | t:weapon will find all items that are either epic OR weapons.
    • & : Intersects two searches. For instance, q:epic & t:weapon will find all items that are epic AND weapons
    • >, <, <=, => : Performs comparisons on numerical searches. For example, typing lvl: >30 will find all items with level HIGHER than 30.


The following search keywords can also be used:
    • soulbound, bound, bop : Bind on pickup items.
    • bou : Bind on use items.
    • boe : Bind on equip items.
    • boa : Bind on account items.
    • quest : Quest bound items.]]
L["TEXT_FORMAT_DESC"] = [[提供一个更改文字格式的方式

例如:
[namecolor][name] [difficultycolor][smartlevel] [shortclassification]
[healthcolor][health:current-max]
[powercolor][power:current]

生命条 / 能量条 格式:
'current' - 当前值
'percent' - 百分比
'current-max' - 当前值 - 最大值. 当当前值等于最大值时只显示最大值
'current-percent' - 当前值 - 百分比. 当百分比为100%时只显示当前值
'current-max-percent' - 当前值 - 最大值 - 百分比. 当当前值不等于最大值时显示
'deficit' - 失去值. 没有失去值时不显示

姓名格式:
'name:short' - 姓名显示限制于10字节内
'name:medium' -姓名显示限制于15字节内
'name:long' - 姓名显示限制于20字节内

空白则为禁用. 如需技术支持请至http://www.tukui.org]]
L["NAMEPLATE_FRAMELEVEL_DESC"] = [[如果你设置为1则所有符合这个过滤器的姓名板将在其他姓名板上方。
如果你将另一个过滤器设置为2则符合那个过滤器的姓名板将在设为1的姓名板以及未触发的姓名板上方。
请注意：这个设置不会修复在互相重叠的姓名板上点击/鼠标指向的问题。该问题是由于我们无法处理姓名板可点击区域的层次。]]

--Global locales
L["Away"] = "离开"
L["Busy"] = "忙碌"
L["Color"] = "颜色"
L["Colors"] = "颜色"
L["Combat"] = "战斗"
L["Custom"] = "自定义"
L["Default"] = "默认"
L["Delete"] = "删除"
L["Disable"] = "禁用"
L["Enable"] = "启用"
L["Emote"] = "表情"
L["Font Size"] = "字体大小"
L["Guild"] = "公会"
L["Hide"] = "隐藏"
L["Level"] = "等级"
L["Name"] = "名字"
L["None"] = "无"
L["Say"] = "说"
L["Short"] = "短"
L["Show"] = "显示"

--ActionBars
L["Action Paging"] = "动作条翻页"
L["ActionBars"] = "动作条"
L["Action button keybinds will respond on key down, rather than on key up"] = "在按下快捷键时施法，而不是在松开快捷键时施法。"
L["Allow LBF to handle the skinning of this element."] = "允许LBF来处理这个元素的皮肤"
L["Alpha"] = "透明度"
L["ALT-Key"] = "ALT键"
L["Anchor Point"] = "定位方向"
L["Backdrop Spacing"] = "背景间距"
L["Backdrop"] = "背景"
L["Button Size"] = "按钮大小"
L["Button Spacing"] = "按钮间距"
L["Buttons Per Row"] = "每行按钮数"
L["Buttons"] = "按钮数"
L["Change the alpha level of the frame."] = "改变框架透明度"
L["Color Keybind Text when Out of Range, instead of the button."] = "当你超过射程时对键位文字着色而不是对按钮着色"
L["Color Keybind Text"] = "键位文字着色"
L["Color of the actionbutton when not usable."] = "动作条按键不可用时的颜色"
L["Color of the actionbutton when out of power (Mana, Rage)."] = "当能量不足时(如法力,怒力等)动作条按键的颜色"
L["Color of the actionbutton when out of range."] = "当超出距离时动作条按键的颜色"
L["Color of the actionbutton when usable."] = "动作条按键可用时的颜色"
L["Color when the text is about to expire"] = "即将冷却完毕的数字颜色"
L["Color when the text is in the days format."] = "以天显示的文字颜色"
L["Color when the text is in the hours format."] = "以小时显示的文字颜色"
L["Color when the text is in the minutes format."] = "以分显示的文字颜色"
L["Color when the text is in the seconds format."] = "以秒显示的文字颜色"
L["Cooldown Text"] = "冷却文字"
L["CTRL-Key"] = "CTRL键"
L["Darken Inactive"] = "未激活时暗化"
L["Days"] = "天"
L["Desaturate On Cooldown"] = "冷却中褪色"
L["Display bind names on action buttons."] = "在动作条按钮上显示键位名称"
L["Display cooldown text on anything with the cooldown spiral."] = "显示技能冷却时间"
L["Display macro names on action buttons."] = "在动作条按钮上显示宏名称"
L["Expiring"] = "即将冷却完毕"
L["Global Fade Transparency"] = "全局透明渐隐"
L["Height Multiplier"] = "高度倍增"
L["Hotkey Text Position"] = "快捷键文字位置"
L["Hotkey Text X-Offset"] = "快捷键文字X偏移"
L["Hotkey Text Y-Offset"] = "快捷键文字Y偏移"
L["Hours"] = "时"
L["If you unlock actionbars then trying to move a spell might instantly cast it if you cast spells on key press instead of key release."] = "如果不锁定动作条, 那么当你试图移动技能时你可能会在鼠标按下技能键时使用技能"
L["Inherit Global Fade"] = "继承全局渐隐"
L["Inherit the global fade, mousing over, targetting, setting focus, losing health, entering combat will set the remove transparency. Otherwise it will use the transparency level in the general actionbar settings for global fade alpha."] = "继承全局渐隐, 鼠标悬浮、目标、焦点、损失血量、进入战斗会减低不透明度.否则会为全局透明度使用一般动作条的设置"
L["Key Down"] = "按下施法"
L["Keybind Mode"] = "键位设置模式"
L["Keybind Text"] = "键位文字"
L["LBF Support"] = "LBF支持"
L["Lock Actionbars"] = "锁定动作条"
L["Low Threshold"] = "冷却时间阈值"
L["Macro Text"] = "宏名称"
L["Minutes"] = "分"
L["Mouse Over"] = "鼠标滑过显示"
L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "根据此值增加背景的高度或宽度. 一般用来在一个背景框里放置多条动作条"
L["Not Usable"] = "不可用"
L["Out of Power"] = "能量不足"
L["Out of Range"] = "超出范围"
L["Pickup Actionkey"] = "提取动作键"
L["Restore Bar"] = "重置动作条"
L["Restore the actionbars default settings"] = "恢复此动作条的预设设定"
L["RightClick Self-Cast"] = "右键自我施法"
L["Seconds"] = "秒"
L["Shift Key"] = "SHIFT键"
L["Show Empty Buttons"] = "显示空白按钮"
L["Stack Text Position"] = "叠层文字位置"
L["Stack Text X-Offset"] = "叠层文字X偏移"
L["Stack Text Y-Offset"] = "叠层文字Y偏移"
L["The amount of buttons to display per row."] = "每行显示多少个按钮数"
L["The amount of buttons to display."] = "显示多少个动作条按钮"
L["The button you must hold down in order to drag an ability to another action button."] = "按住某个键后才能拖动动作条的按钮"
L["The first button anchors itself to this point on the bar."] = "第一个按钮对齐动作条的方向"
L["The size of the action buttons."] = "动作条按钮尺寸"
L["The spacing between the backdrop and the buttons."] = "背景与按钮之间的间隙"
L["This setting will be updated upon changing stances."] = "这个设置会在改变姿态时更新"
L["This will override the global cooldown settings."] = "这将强制覆盖全局冷却设置"
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷却时间低于此秒数后将变为红色数字, 并以小数显示, 设为-1来使其不会变为红色"
L["Toggles the display of the actionbars backdrop."] = "切换动作条显示背景框"
L["Transparency level when not in combat, no target exists, full health, not casting, and no focus target exists."] = "在非战斗, 无目标存在, 满血, 未施法, 无焦点目标存在时的不透明度"
L["Usable"] = "可用"
L["Visibility State"] = "可见状态"
L["Width Multiplier"] = "宽度倍增"
L[ [[This works like a macro, you can run different situations to get the actionbar to page differently.
 Example: '[combat] 2;']] ] = [[和宏写法类似, 能根据不同姿态切换动作条.
 例如: '[combat] 2;']]
L[ [[This works like a macro, you can run different situations to get the actionbar to show/hide differently.
 Example: '[combat] show;hide']] ] = [[和宏写法类似, 能根据不同姿态切换动作条显示或隐藏.
 例如: '[combat] show;hide']]

--Bags
L["Add an item or search syntax to the ignored list. Items matching the search syntax will be ignored."] = "添加一个物品或者匹配语法到屏蔽列表.符合匹配语法的物品将被忽略"
L["Add Item or Search Syntax"] = "添加物品或者匹配语法"
L["Adjust the width of the bag frame."] = "调整背包框架宽度"
L["Adjust the width of the bank frame."] = "调整银行框架宽度"
L["Ascending"] = "升序"
L["Bag"] = "背包"
L["Bag 1"] = "背包1"
L["Bag 2"] = "背包2"
L["Bag 3"] = "背包3"
L["Bag 4"] = "背包4"
L["Bag Sorting"] = "背包排序"
L["Bag Spacing"] = true
L["Bag-Bar"] = "背包条"
L["Bank 1"] = "银行1"
L["Bank 2"] = "银行2"
L["Bank 3"] = "银行3"
L["Bank 4"] = "银行4"
L["Bank 5"] = "银行5"
L["Bank 6"] = "银行6"
L["Bank 7"] = "银行7"
L["Bar Direction"] = "背包条排序方向"
L["Blizzard Style"] = "暴雪样式"
L["Bottom to Top"] = "底部到顶部"
L["Button Size (Bag)"] = "背包格子尺寸"
L["Button Size (Bank)"] = "银行背包格子尺寸"
L["Clear Search On Close"] = "关闭时清除搜索"
L["Condensed"] = "巨集"
L["Custom Color"] = "自定义颜色"
L["Descending"] = "降序"
L["Direction the bag sorting will use to allocate the items."] = "整理背包时物品排序方向."
L["Disable Bag Sort"] = "禁用背包排序"
L["Disable Bank Sort"] = "禁用银行排序"
L["Display Item Level"] = "显示物品等级"
L["Display the junk icon on all grey items that can be vendored."] = "为所有能够卖店的灰色物品显示垃圾图标"
L["Displays item level on equippable items."] = "显示所有可装备物品的物品等级"
L["Enable Custom Color"] = "启用自定义颜色"
L["Enable/Disable the all-in-one bag."] = "开/关整合背包"
L["Enable/Disable the Bag-Bar."] = "启用/禁用背包条"
L["Full"] = "满"
L["Global"] = "全局"
L["Here you can add items or search terms that you want to be excluded from sorting. To remove an item just click on its name in the list."] = "你可以在这里添加你想在排序中排除的物品或者匹配语法.想要移除一个物品即需要在列表中点击他们的名字"
L["Ignored Items and Search Syntax (Global)"] = "被忽略的物品和搜索语法(全局)"
L["Ignored Items and Search Syntax (Profile)"] = "被忽略的物品和搜索语法(配置文件)"
L["Items"] = "物品"
L["Item Count Font"] = "物品数目字体"
L["Item Level Threshold"] = "物品等级阈值"
L["Item Level"] = "物品等级"
L["Money Format"] = "金币格式"
L["Panel Width (Bags)"] = "背包面板宽度"
L["Panel Width (Bank)"] = "银行面板宽度"
L["Player"] = "玩家"
L["Profession Bags"] = "专业背包"
L["Progress Bar"] = "进度条"
L["Quest Item"] = "任务物品"
L["Quest Starter"] = true
L["Reverse Bag Slots"] = "反向背包格子"
L["Search Syntax"] = "搜索语法"
L["Sell Interval"] = "售卖周期"
L["Set the size of your bag buttons."] = "设置背包按钮尺寸"
L["Short (Whole Numbers)"] = "短(完整数字)"
L["Show Coins"] = "显示硬币"
L["Show Junk Icon"] = "显示垃圾图标"
L["Smart"] = "智能"
L["Sort Direction"] = "排列方向"
L["Sort Inverted"] = "倒序"
L["Split"] = "分隔"
L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向决定框架是横排还是竖排"
L["The direction that the bag frames will grow from the anchor."] = "背包框架将从此方向开始排列"
L["The display format of the money text that is shown at the top of the main bag."] = "在主背包上方显示的金钱文字的格式"
L["The frame is not shown unless you mouse over the frame."] = "只在鼠标移经动作列时显示"
L["The minimum item level required for it to be shown."] = "显示的最低物品等级"
L["The size of the individual buttons on the bag frame."] = "背包框架单个格子的尺寸"
L["The size of the individual buttons on the bank frame."] = "银行框架单个格子的尺寸"
L["The spacing between buttons."] = "两个按钮间的距离"
L["Top to Bottom"] = "顶部到底部"
L["Use coin icons instead of colored text."] = "显示硬币图标而不是颜色文字"
L["Will attempt to sell another item in set interval after previous one was sold."] = "尝试在设定的周期后卖下一个物品"

--Bag Colors
L["Ammo Pouch"] = "弹药袋"
L["Enchanting"] = "附魔"
L["Engineering"] = "工程"
L["Gems"] = "珠宝"
L["Herbalism"] = "草药"
L["Leatherworking"] = "制皮"
L["Mining"] = "采矿"
L["Quiver"] = "箭袋"
L["Soul Bag"] = "灵魂袋"

--Buffs and Debuffs
L["Auras Spacing"] = true
L["Buffs and Debuffs"] = true
L["Begin a new row or column after this many auras."] = "在这些光环旁开始新的行或列"
L["Count xOffset"] = "计数X偏移"
L["Count yOffset"] = "计数Y偏移"
L["Defines how the group is sorted."] = "定义组排序方式"
L["Defines the sort order of the selected sort method."] = "定义排序方式的排序方向"
L["Disabled Blizzard"] = "禁用暴雪框架"
L["Display reminder bar on the minimap."] = true
L["Fade Threshold"] = "阈值渐隐"
L["Index"] = "索引"
L["Indicate whether buffs you cast yourself should be separated before or after."] = "将你自身施放的增益从整体增益之前或之后分离出来"
L["Limit the number of rows or columns."] = "最大行数或列数"
L["Max Wraps"] = "每行最大数"
L["No Sorting"] = "不排序"
L["Other's First"] = "他人光环优先"
L["Remaining Time"] = "剩余时间"
L["Reminder"] = true
L["Reverse Style"] = "倒序风格"
L["Seperate"] = "光环分离"
L["Set the size of the individual auras."] = "设置每个光环的尺寸"
L["Sort Method"] = "排序方式"
L["The direction the auras will grow and then the direction they will grow after they reach the wrap after limit."] = "光环图标在第一个方向摆满之后会向下一个方向继续延伸"
L["The spacing between auras."] = true
L["Threshold before the icon will fade out and back in. Set to -1 to disable."] = "图标闪烁时的阈值, 设为-1以禁用."
L["Time xOffset"] = "时间X偏移"
L["Time yOffset"] = "时间Y偏移"
L["Time"] = "时间"
L["When enabled active buff icons will light up instead of becoming darker, while inactive buff icons will become darker instead of being lit up."] = true
L["Wrap After"] = "每行行数"
L["Your Auras First"] = "自身光环优先"

--Cooldown
L["MM:SS"] = "分:秒"
L["MM:SS Threshold"] = "分:秒 阈值"
L["HH:MM"] = "时:分"
L["HH:MM Threshold"] = "时:分 阈值"
L["Threshold (in seconds) before text is shown in the MM:SS format. Set to -1 to never change to this format."] = "文字以分:秒格式显示的阈值(单位:秒). 设为-1以禁用此格式."
L["Threshold (in minutes) before text is shown in the HH:MM format. Set to -1 to never change to this format."] = "文字以时:分格式显示的阈值(单位:分). 设为-1以禁用此格式."
L["Color Override"] = "颜色覆盖"
L["Reverse Toggle"] = "反转开关"
L["Reverse Toggle will enable Cooldown Text on this module when the global setting is disabled and disable them when the global setting is enabled."] = "反转开关启用是该模块将在全局禁用时启用, 全局启用是禁用."

--Chat
L["Above Chat"] = "聊天框上方"
L["Adjust the height of your right chat panel."] = "调整右聊天框的高度"
L["Adjust the width of your right chat panel."] = "调整右聊天框的宽度"
L["Alerts"] = "提醒"
L["Allowed Combat Repeat"] = "战斗连续按键修复"
L["Attempt to create URL links inside the chat."] = "在聊天框中创建超链接"
L["Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish."] = "锁定左右聊天框架的位置.禁用此选项将允许你移动聊天框架到任意位置"
L["Below Chat"] = "聊天框下方"
L["Chat EditBox Position"] = "对话輸入框位置"
L["Chat History"] = "聊天历史"
L["Chat Timestamps"] = "聊天时间戳"
L["Class Color Mentions"] = "职业颜色提示"
L["Custom Timestamp Color"] = "自定义时间戳颜色"
L["Display the hyperlink tooltip while hovering over a hyperlink."] = "鼠标指向链接时显示鼠标提示"
L["Enable the use of separate size options for the right chat panel."] = "为左右两个聊天框设置不同的材质和尺寸"
L["Exclude Name"] = "排除名字"
L["Excluded names will not be class colored."] = "排除的名字将不会使用职业颜色"
L["Excluded Names"] = "排除的名字"
L["Fade Chat"] = "对话内容渐隐"
L["Fade Tabs No Backdrop"] = "隐藏拖出的聊天框"
L["Fade the chat text when there is no activity."] = "渐隐聊天框内长期不活动的文字"
L["Fade Undocked Tabs"] = "隐藏分离的聊天框"
L["Fades the text on chat tabs that are docked in a panel where the backdrop is disabled."] = "当你把一个聊天框拖出聊天背景框的时候会自动隐藏掉,注意这个聊天框并没有被删除,关闭该选项你可以重新找到它"
L["Fades the text on chat tabs that are not docked at the left or right chat panel."] = "当你把一个聊天框设置为分离状态时会自动隐藏掉,注意这个聊天框并没有被删除,关闭该选项你可以重新找到它"
L["Font Outline"] = "字体描边"
L["Font"] = "字体"
L["Hide Both"] = "全部隐藏"
L["Hyperlink Hover"] = "链接悬停"
L["Keyword Alert"] = "关键字警报"
L["Keywords"] = "关键字"
L["Left Only"] = "仅显示左边"
L["List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank"] = "如果在对话信息中发现如下文字会自动上色该文字. 如果你需要添加多个词必须用逗号分开. 搜索你的名字可使用 %MYNAME%.\n\n例如:\n%MYNAME%, ElvUI, RBGs, Tank"
L["Lock Positions"] = "锁定位置"
L["Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session."] = "记录对话历史,当你重载,登录和退出时会恢复你最后一次会话"
L["No Alert In Combat"] = "战斗中不警报"
L["Number of messages you scroll for each step."] = "每次滚动的聊天信息数目"
L["Number of repeat characters while in combat before the chat editbox is automatically closed."] = "当你在战斗中按下技能键时,有可能你的输入框还处于打开状态,这个功能可以在你按下技能键并且在输入框中输入下列个数字符串却没有放出技能时帮你自动关闭输入框"
L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "聊天框滚动到底部所需要的滚动时间(秒)"
L["Panel Backdrop"] = "聊天框背景"
L["Panel Height"] = "聊天框高度"
L["Panel Texture (Left)"] = "聊天框材质 (左)"
L["Panel Texture (Right)"] = "聊天框材质 (右)"
L["Panel Width"] = "聊天框宽度"
L["Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat."] = "对话编辑框位置,如果底部的信息文字被禁用的话,将会强制显示在聊天框顶部."
L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "单位时间(秒)内屏蔽重复对话信息, 0为禁用此功能"
L["Require holding the Alt key down to move cursor or cycle through messages in the editbox."] = "开启该选项使你在查看聊天历史记录时需要按住Alt+上下键,如果关闭则直接按上下键即可"
L["Right Only"] = "仅显示右边"
L["Right Panel Height"] = "右面板高度"
L["Right Panel Width"] = "右面板宽度"
L["Select the format of timestamps for chat messages."] = "选择聊天信息的时间戳格式。"
L["Scroll Interval"] = "滚动间隔"
L["Scroll Messages"] = "滚动信息数目"
L["Separate Panel Sizes"] = "分离框体大小"
L["Set the font outline."] = "设定字体的描边"
L["Short Channels"] = "隐藏频道名称"
L["Shorten the channel names in chat."] = "在对话窗口中隐藏频道名称"
L["Show Both"] = "全部显示"
L["Spam Interval"] = "垃圾间隔"
L["Sticky Chat"] = "记忆对话频道"
L["Tab Font Outline"] = "标题栏字体描边"
L["Tab Font Size"] = "标题栏字体尺寸"
L["Tab Font"] = "标题栏字体"
L["Tab Panel Transparency"] = "标签面板透明"
L["Tab Panel"] = "标签面板"
L["Timestamp Color"] = "时间戳颜色"
L["Toggle showing of the left and right chat panels."] = "显示/隐藏左右聊天框"
L["Toggle the chat tab panel backdrop."] = "显示/隐藏聊天框架标签面板背景"
L["URL Links"] = "网址链接"
L["Use Alt Key"] = "对话历史Alt键"
L["Use class color for the names of players when they are mentioned.\nDepends on Class Caching module!"] = true
L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "当你开始输入消息时此选项的启用将会让你保留最后一次对话的频道, 如果关闭将始终使用说话频道"
L["Whisper Alert"] = "密语警报"
L[ [[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.

Please Note:
-The image size recommended is 256x128
-You must do a complete game restart after adding a file to the folder.
-The file type must be tga format.

Example: Interface\AddOns\ElvUI\media\textures\copy

Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]] ] = [[若要设定聊天框背景, 请将你希望设定为背景的档案置放于 WoW 目录底下的「Textures」资料夹中, 并指定该档名.

请注意：
- 影像尺寸建议为 256 x 128
- 在此资料夹新增档案后, 请务必重新启动游戏.
- 档案必须为 tga 格式.

范例：Interface\AddOns\ElvUI\media\textures\copy

对多数玩家来说, 较简易的方式是将 tga 档放入 WoW 资料夹中, 然后在此处输入档案名称.]]

--Class Cache
L["Cache"] = true
L["Class Cache"] = true
L["Enable class caching to colorize names in chat and nameplates."] = true
L["If cache stored in DB it will be available between game sessions but it will increase memory usage.\nIn other way it will be wiped on relog or UI reload."] = true
L["Request info for class cache"] = true
L["Store cache in DB"] = true
L["Use LibWho to cache class info"] = true
L["Wipe DB Cache"] = true
L["Wipe Session Cache"] = true

--Credits
L["Coding:"] = "编码:"
L["Credits"] = "呜谢"
L["Donations:"] = "捐款:"
L["ELVUI_CREDITS"] = "我想透过这个特别方式, 向那些协助测试、编码及透过捐款协助过我的人表达感谢, 请曾提供协助的朋友至论坛传私讯给我, 我会将你的名字添加至此处"
L["Testing:"] = "测试:"

--DataBars
L["Current - Percent (Remaining)"] = "当前值 - 百分百(剩余)"
L["Current - Remaining"] = "当前值 - 剩余值"
L["DataBars"] = "数据条"
L["Hide in Combat"] = "战斗中隐藏"
L["Reputation"] = "声望"
L["XP Bar"] = "经验槽"

--DataTexts
L["Battleground Texts"] = "战场信息"
L["Block Combat Click"] = "战斗中屏蔽点击"
L["Block Combat Hover"] = "战斗中屏蔽提示"
L["Blocks all click events while in combat."] = "战斗中禁用点击事件"
L["Blocks datatext tooltip from showing in combat."] = "战斗中禁用鼠标提示"
L["BottomLeftMiniPanel"] = "小地图左下内侧"
L["BottomMiniPanel"] = "小地图底部内侧"
L["BottomRightMiniPanel"] = "小地图右下内侧"
L["Datatext Panel (Left)"] = "左侧信息框"
L["Datatext Panel (Right)"] = "右侧信息框"
L["DataTexts"] = "信息文字"
L["Date Format"] = true
L["Display data panels below the chat, used for datatexts."] = "在聊天框下显示用于信息的框架"
L["Display minimap panels below the minimap, used for datatexts."] = "显示小地图下方的信息框"
L["Friends"] = "好友"
L["Gold Format"] = "金币格式"
L["Hide specific sections in the datatext tooltip."] = "隐藏信息文字鼠标提示中的特定模块"
L["left"] = "左"
L["LeftChatDataPanel"] = "左聊天框"
L["LeftMiniPanel"] = "小地图左方"
L["middle"] = "中"
L["Minimap Panels"] = "小地图栏"
L["Panel Transparency"] = "面板透明"
L["Panels"] = "面板"
L["right"] = "右"
L["RightChatDataPanel"] = "右聊天框"
L["RightMiniPanel"] = "小地图右方"
L["Small Panels"] = "迷你面板"
L["The display format of the money text that is shown in the gold datatext and its tooltip."] = "在信息文字中显示的金钱格式"
L["Time Format"] = true
L["TopLeftMiniPanel"] = "小地图左上内侧"
L["TopMiniPanel"] = "小地图顶部内侧"
L["TopRightMiniPanel"] = "小地图右上内侧"
L["When inside a battleground display personal scoreboard information on the main datatext bars."] = "处于战场时, 在主信息文字条显示你的战场得分信息"

--Distributor
L["Must be in group with the player if he isn't on the same server as you."] = "如果不是同一服务器, 那他必须和你在同一队伍中"
L["Sends your current profile to your target."] = "发送你的配置文件到当前目标"
L["Sends your filter settings to your target."] = "发送你的过滤器配置到当前目标"
L["Share Current Profile"] = "分享当前配置文件"
L["Share Filters"] = "分享过滤器配置"
L["This feature will allow you to transfer settings to other characters."] = "此功能将使你设置转移给他角色"
L["You must be targeting a player."] = "你必须以一名玩家为目标"

--Filters
L["Filter Search"] = "筛选"
L["Filters"] = "过滤器"
L["Reset Aura Filters"] = "重置光环过滤器" --Used in Nameplates/UnitFrames general options
L["Reset Filter"] = "重置过滤器"
L["Search for a spell name inside of a filter."] = "在过滤器中筛选法术"
L["Used as RaidDebuff Indicator"] = "作为团队减益指示器"

--General
L["Accept Invites"] = "自动接受邀请"
L["Adjust the position of the threat bar to either the left or right datatext panels."] = "调整仇恨条的位置于左侧或右侧信息面板"
L["AFK Mode"] = "离开模式"
L["Announce Interrupts"] = "打断通告"
L["Announce when you interrupt a spell to the specified chat channel."] = "在指定对话频道通知打断信息"
L["Attempt to support eyefinity/nvidia surround."] = "尝试支持eyefinity/nvidia surround"
L["Auto Greed/DE"] = "自动贪婪/分解"
L["Auto Repair"] = "自动修理"
L["Auto Scale"] = "自动缩放"
L["Automatically accept invites from guild/friends."] = "自动接受工会或好友的邀请"
L["Automatically repair using the following method when visiting a merchant."] = "使用以下方式来自动修理装备"
L["Automatically scale the User Interface based on your screen resolution"] = "依据屏幕分辨率度自动缩放介面"
L["Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level."] = "当你满级时, 自动选择贪婪或分解绿色物品"
L["Automatically vendor gray items when visiting a vendor."] = "当访问商人时自动出售灰色物品"
L["Bottom Panel"] = "底部面板"
L["Change Language"] = true
L["Change the ElvUI option to a different language."] = true
L["Chat Bubbles Style"] = "聊天气泡样式"
L["Chat Bubbles"] = "聊天气泡"
L["Chat Bubble Names"] = "聊天气泡名字"
L["Chat Output"] = "聊天输出"
L["Controls the amount of decimals used in values displayed on elements like NamePlates and UnitFrames."] = "控制像姓名板和团队框架中各数值的小数位数"
L["Crop Icons"] = "裁剪图标"
L["Decimal Length"] = "小数位数"
L["Direction the bar moves on gains/losses"] = "条增加/减少时的方向"
L["Displays a detailed report of every item sold when enabled."] = "启用后显示包含每个物品金额的详细报告"
L["Display a panel across the bottom of the screen. This is for cosmetic only."] = "显示跨越屏幕底部的面板,仅仅是用于装饰."
L["Display a panel across the top of the screen. This is for cosmetic only."] = "显示跨越屏幕顶部的面板,仅仅是用于装饰."
L["Display battleground messages in the middle of the screen."] = "屏幕中间显示战场信息"
L["Display emotion icons in chat."] = "在对话中显示表情图标"
L["Display the name of the unit on the chat bubble."] = "在聊天气泡上显示单位的名字."
L["Emotion Icons"] = "表情图标"
L["Enable/Disable the loot frame."] = "开/关物品掉落框架"
L["Enable/Disable the loot roll frame."] = "开/关掷骰子框架"
L["Enhanced PVP Messages"] = "PVP增强信息"
L["General"] = "一般"
L["Hide At Max Level"] = "在最高等级时隐藏"
L["Hide Error Text"] = "隐藏错误文字"
L["Hides the red error text at the top of the screen while in combat."] = "战斗中隐藏屏幕顶部红字错误信息"
L["Log Taints"] = "错误记录"
L["Login Message"] = "登陆信息"
L["Loot Roll"] = "掷骰"
L["Loot"] = "拾取"
L["Lowest Allowed UI Scale"] = "最低允许UI缩放"
L["Multi-Monitor Support"] = "多显示器支持"
L["Name Font"] = "名称字体"
L["Party / Raid"] = "小队/团队"
L["Party Only"] = "仅小队"
L["Raid Only"] = "仅团队"
L["Remove Backdrop"] = "去除背景"
L["Reset all frames to their original positions."] = "重设所有框架至预设位置"
L["Reset Anchors"] = "重置定位"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "发送ADDON_ACTION_BLOCKED错误至Lua错误框, 这些错误并不重要, 不会影响你的游戏体验. 并且很多这类错误无法被修复. 请只将影响游戏体验的错误发送给我们"
L["Skin Backdrop (No Borders)"] = "美化背景(无边框)"
L["Skin Backdrop"] = "美化背景"
L["Skin the blizzard chat bubbles."] = "美化暴雪对话泡泡"
L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家头顶姓名的字体. |cffFF0000警告: 你需要重新开启游戏或重新登录才能使用此功能.|r"
L["The Thin Border Theme option will change the overall apperance of your UI. Using Thin Border Theme is a slight performance increase over the traditional layout."] = "细边框主题会改变所有的外观,使用细边框主题会略微提升性能"
L["The unit prefixes you want to use when values are shortened in ElvUI. This is mostly used on UnitFrames."] = "在ElvUI中数值单位的缩写. 该选项主要应用在单位框体"
L["Thin Border Theme"] = "细边框主题"
L["This is for Customized Icons in your Interface/Icons folder."] = "这将应用于你的Interface/Icons文件夹下的自定义图标"
L["This selects the Chat Frame to use as the output of ElvUI messages."] = "选择ElvUI信息的聊天输出"
L["Toggle Tutorials"] = "教学开关"
L["Top Panel"] = "顶部面板"
L["Totem Bar"] = "图腾栏"
L["Unit Prefix Style"] = "单位缩写"
L["Vendor Grays"] = "出售灰色物品"
L["Vendor Gray Detailed Report"] = "出售灰色物品详细报告"
L["When you go AFK display the AFK screen."] = "当你离开时显示AFK界面"

--Media
L["Applies the font and font size settings throughout the entire user interface. Note: Some font size settings will be skipped due to them having a smaller font size by default."] = "把该字体设置应用到所有ElvUI设置中去,但是某些设置并不会被改变"
L["Applies the primary texture to all statusbars."] = "将主要材质应用到所有状态条"
L["Apply Font To All"] = "应用字体到所有"
L["Apply Texture To All"] = "应用材质到所有"
L["Backdrop color of transparent frames"] = "透明框架的背景颜色"
L["Backdrop Color"] = "背景颜色"
L["Backdrop Faded Color"] = "背景透明色"
L["Border Color"] = "边框颜色"
L["Color some texts use."] = "数值(非文字)使用的颜色"
L["CombatText Font"] = "战斗文字字体"
L["Default Font"] = "预设字体"
L["Fonts"] = "字体"
L["Main backdrop color of the UI."] = "介面背景主色"
L["Main border color of the UI."] = "UI的主要边框颜色."
L["Media"] = "材质"
L["Primary Texture"] = "主要材质"
L["Replace Blizzard Fonts"] = "替代暴雪字体"
L["Replaces the default Blizzard fonts on various panels and frames with the fonts chosen in the Media section of the ElvUI config. NOTE: Any font that inherits from the fonts ElvUI usually replaces will be affected as well if you disable this. Enabled by default."] = "用ElvUI字体设置代替暴雪原有字体设置,如果禁用有可能导致你的UI出问题,默认开启开选项"
L["Secondary Texture"] = "次要材质"
L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "设定介面上所有字体的大小, 但不包含本身有独立设定的字体(如单位框架字体、信息文字字体等...)"
L["Textures"] = "材质"
L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "战斗信息将使用此字体, |cffFF0000警告:需重启游戏或重新登陆才可使此变更生效.|r"
L["The font that the core of the UI will use."] = "核心UI所使用的字体"
L["The texture that will be used mainly for statusbars."] = "此材质主用于进度条上"
L["This texture will get used on objects like chat windows and dropdown menus."] = "主要用于对话窗口及下拉选单等物件的材质"
L["Value Color"] = "数值颜色"

--Maps
L["Adjust the size of the minimap."] = "调整小地图尺寸"
L["Always Display"] = "总是显示"
L["Bottom Left"] = "左下"
L["Bottom Right"] = "右下"
L["Bottom"] = "下"
L["Change settings for the display of the location text that is on the minimap."] = "改变小地图所在位置文字的显示设置"
L["Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the minimap datatexts.|r"] = "是否启用小地图. |cffFF0000警告: 关掉后你将看不到小地图周围的信息文字.|r"
L["Left"] = "左"
L["LFG Queue"] = "随机队列"
L["Location Text"] = "所在位置"
L["Make the world map smaller."] = "让世界地图更小"
L["Maps"] = "地图"
L["Minimap Buttons"] = "小地图按钮"
L["Minimap Mouseover"] = "小地图鼠标滑过"
L["Minimap"] = "微缩地图"
L["Puts coordinates on the world map."] = "在世界地图上显示坐标"
L["PvP Queue"] = true
L["Reset Zoom"] = "重置缩放"
L["Right"] = "右"
L["Scale"] = "缩放"
L["Smaller World Map"] = "小型世界地图"
L["Top Left"] = "左上"
L["Top Right"] = "右上"
L["Top"] = "上"
L["World Map Coordinates"] = "世界地图坐标"
L["World Map"] = "世界地图"
L["X-Offset"] = "X偏移"
L["Y-Offset"] = "Y偏移"

--Misc
L["Filters are not allowed to have commas in their name. Stripping commas from filter name."] = "过滤器的名字中不允许有逗号, 已将逗号移除."
L["Install"] = "安装"
L["Run the installation process."] = "执行安装程序"
L["Toggle Anchors"] = "切换定位开关"
L["Unlock various elements of the UI to be repositioned."] = "解锁介面上的各种框架来更改位置"
L["Version"] = "版本"

--Module Control
L["Are you sure you want to reset ActionBars settings?"] = "你确定要重置‘动作条’的设置吗？"
L["Are you sure you want to reset Auras settings?"] = "你确定要重置‘光环’的设置吗？"
L["Are you sure you want to reset Bags settings?"] = "你确定要重置‘背包’的设置吗？"
L["Are you sure you want to reset Chat settings?"] = "你确定要重置‘聊天框’的设置吗？"
L["Are you sure you want to reset Cooldown settings?"] = "你确定要重置‘冷却文字’的设置吗？"
L["Are you sure you want to reset DataBars settings?"] = "你确定要重置‘数据条’的设置吗？"
L["Are you sure you want to reset DataTexts settings?"] = "你确定要重置‘信息文字’的设置吗？"
L["Are you sure you want to reset General settings?"] = "你确定要重置‘一般’的设置吗？"
L["Are you sure you want to reset NamePlates settings?"] = "你确定要重置‘姓名板’的设置吗？"
L["Are you sure you want to reset Tooltip settings?"] = "你确定要重置‘鼠标提示’的设置吗？"
L["Are you sure you want to reset UnitFrames settings?"] = "你确定要重置‘单位框架’的设置吗？"
L["Core |cff00b30bE|r|cffC4C4C4lvUI|r options."] = "核心|cff00b30bE|r|cffC4C4C4lvUI|r配置"
L["If you have any plugins supporting this feature installed you can find them in the selection dropdown to the right."] = "如果你有任何已安装的插件支持该功能, 你可以在下面的下拉菜单找到它们"
L["Module Control"] = "模块控制"
L["Module Copy"] = "模块复制"
L["Module Reset"] = "模块重置"
L["Movers"] = "框架位置"
L["On screen positions for different elements."] = "屏幕上各元素的位置"
L["Select a profile to copy from/to."] = "选择一个配置文件用于复制"
L["This section will allow you to copy settings to a select module from or to a different profile."] = "这部分将允许你将某个模块在不同配置文件中复制"
L["This section will help reset specfic settings back to default."] = "这部分将帮助你重置特定设置为默认."

--NamePlates
L["# Displayed Auras"] = "显示光环的数量"
L["Actions"] = "动作"
L["Add Name"] = "添加名称"
L["Add Regular Filter"] = "添加常规过滤器"
L["Add Special Filter"] = "添加特殊过滤器"
L["Always Show Target Health"] = "始终显示目标血量"
L["Apply this filter if a buff has remaining time greater than this. Set to zero to disable."] = "当增益剩余时间大于该值时应用该过滤器. 设为0以禁用."
L["Apply this filter if a buff has remaining time less than this. Set to zero to disable."] = "当增益剩余时间小于该值时应用该过滤器. 设为0以禁用."
L["Apply this filter if a debuff has remaining time greater than this. Set to zero to disable."] = "当减益剩余时间大于该值时应用该过滤器. 设为0以禁用."
L["Apply this filter if a debuff has remaining time less than this. Set to zero to disable."] = "当减益剩余时间小于该值时应用该过滤器. 设为0以禁用."
L["Background Glow"] = "背景发光"
L["Bad Color"] = "危险颜色"
L["Bad Scale"] = "危险缩放"
L["Bad Transition Color"] = "危险过渡颜色"
L["Base Height for the Aura Icon"] = "光环图标基础高度"
L["Border Glow"] = "边框发光"
L["Border"] = "边框"
L["Cast Bar"] = "施法条"
L["Cast Color"] = "施法条颜色"
L["Cast No Interrupt Color"] = "无法打断的颜色"
L["Cast Time Format"] = "施法时间格式"
L["Casting"] = "施法"
L["Channel Time Format"] = "引导法术时间格式"
L["Clear Filter"] = "清空过滤器"
L["Combo Points"] = "连击点"
L["Control enemy nameplates toggling on or off when in combat."] = "控制战斗中敌对姓名板的开启和关闭"
L["Control friendly nameplates toggling on or off when in combat."] = "控制战斗中友方姓名板的开启和关闭"
L["Controls how many auras are displayed, this will also affect the size of the auras."] = "控制显示多少光环, 这也会影响光环大小"
L["Cooldowns"] = "冷却"
L["Copy settings from another unit."] = "从其他框架中复制设置"
L["Copy Settings From"] = "复制设置"
L["Current Level"] = "当前等级"
L["Cutaway Health"] = "血量变化高亮"
L["Damage"] = true
L["Default Settings"] = "默认设置"
L["Depends on Class Caching module!"] = true
L["Display a healer icon over known healers inside battlegrounds or arenas."] = "战场或竞技场中, 为已确认为治疗的玩家标上补职图标"
L["Elite Icon"] = "精英标志"
L["Enable/Disable the scaling of targetted nameplates."] = "启用/禁用目标姓名板的缩放"
L["Enabling this will check your health amount."] = "启用后将检查你的血量"
L["Enabling this will check your power amount."] = "启用后将检查你的能量"
L["Enemy Combat Toggle"] = "敌对战斗开关"
L["Enemy NPC Frames"] = "敌对NPC"
L["Enemy Player Frames"] = "敌对玩家"
L["Enemy"] = "敌对"
L["ENEMY_NPC"] = "敌对NPC"
L["ENEMY_PLAYER"] = "敌对玩家"
L["Fade Out"] = "淡出时长"
L["Filter already exists!"] = "过滤器已存在!"
L["Filter Priority"] = "过滤器优先级"
L["Filters Page"] = "过滤器界面"
L["Flash"] = "闪光"
L["Friendly Combat Toggle"] = "友方战斗开关"
L["Friendly NPC Frames"] = "友方NPC框架"
L["Friendly Player Frames"] = "友方玩家框架"
L["FRIENDLY_NPC"] = "友方NPC"
L["FRIENDLY_PLAYER"] = "友方玩家"
L["General Options"] = "常规选项"
L["Good Color"] = "正常颜色"
L["Good Scale"] = "正常缩放"
L["Good Transition Color"] = "正常过渡颜色"
L["Healer Icon"] = "治疗图标"
L["Healer"] = "治疗"
L["Health Color"] = "血量颜色"
L["Health Length"] = "血量变化时长"
L["Health Threshold"] = "血量阈值"
L["Hide Frame"] = "隐藏框架"
L["Hide Spell Name"] = "隐藏法术名字"
L["Hide Time"] = "隐藏时间"
L["Hostile"] = "敌对"
L["How long the CutawayHealth will take to fade out."] = "血量变化高亮淡出过程所需的时间"
L["How much time before the CutawayHealth starts to fade."] = "血量变化高亮淡出前所需要的时间"
L["Icon Base Height"] = "图标基础高度"
L["Icon Position"] = "图标位置"
L["If enabled then it checks if auras are missing instead of being present on the unit."] = "启用后将会检查光环是否缺失而不是光环是否存在"
L["If enabled then it will require all auras to activate the filter. Otherwise it will only require any one of the auras to activate it."] = "启用后要求满足所有光环. 否则只要求任一光环存在即可激活."
L["If enabled then it will require all cooldowns to activate the filter. Otherwise it will only require any one of the cooldowns to activate it."] = "启用后要求满足所有冷却. 否则只要求任一冷却存在即可激活"
L["If enabled then the filter will only activate if the level of the unit is equal to or higher than this value."] = "启用后则过滤器仅仅在单位等级大于等于该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit is equal to or lower than this value."] = "启用后则过滤器仅仅在单位等级小于等于该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit matches this value."] = "启用后过滤器仅仅在单位等级符合该值的时候激活"
L["If enabled then the filter will only activate if the level of the unit matches your own."] = "启用后过滤器仅仅在单位等级符合你的等级的时候激活"
L["If enabled then the filter will only activate when you are in combat."] = "启用后过滤器仅仅在你在战斗中的时候激活"
L["If enabled then the filter will only activate when you are out of combat."] = "启用后过滤器仅仅在你不在战斗中的时候激活"
L["If enabled then the filter will only activate when you are targeting the unit."] = "启用后过滤器仅仅对当前目标激活"
L["If enabled then the filter will only activate when you are not targeting the unit."] = "启用后过滤器仅仅对非当前目标激活"
L["If the aura is listed with a number then you need to use that to remove it from the list."] = "如果光环和一个数一起列出你需要用它来将其移出列表"
L["If this threshold is used then the health of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the health of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的血量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be higher than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更高才会将过滤器激活. 设为0以禁用."
L["If this threshold is used then the power of the unit needs to be lower than this value in order for the filter to activate. Set to 0 to disable."] = "如果这个阈值被设置则单位的能量需要比设定值更低才会将过滤器激活. 设为0以禁用."
L["Is Targeted"] = "当前目标"
L["LEVEL_BOSS"] = "对首领请设置为-1, 或者设为0以禁用."
L["Low Health Threshold"] = "低生命值阈值"
L["Lower numbers mean a higher priority. Filters are processed in order from 1 to 100."] = "更低的数值意味着更高的优先级. 过滤器将按照1至100的顺序进行."
L["Make the unitframe glow yellow when it is below this percent of health, it will glow red when the health value is half of this value."] = "姓名板在此设定值下会变黄色, 在设定值一半以下会变红色"
L["Match Player Level"] = "符合玩家等级"
L["Maximum Level"] = "最高等级"
L["Maximum Time Left"] = "最大时间剩余"
L["Minimum Level"] = "最低等级"
L["Minimum Time Left"] = "最小时间剩余"
L["Missing"] = "缺失"
L["Name Color"] = "姓名颜色"
L["Name Colored Glow"] = "姓名颜色高亮"
L["Name Only"] = "仅姓名"
L["NamePlates"] = "姓名板"
L["Non-Target Transparency"] = "非目标透明度"
L["Not Targeted"] = "非当前目标"
L["Off Cooldown"] = "冷却外"
L["On Cooldown"] = "冷却中"
L["Over Health Threshold"] = "高于血量阈值"
L["Over Power Threshold"] = "高于能量阈值"
L["Player Health"] = "玩家血量"
L["Player in Combat"] = "玩家战斗中"
L["Player Out of Combat"] = "玩家战斗外"
L["Power Threshold"] = "能量阈值"
L["Reaction Colors"] = "声望"
L["Reaction Type"] = "声望类型"
L["Remove a Name from the list."] = true
L["Remove Name"] = "删除筛选名"
L["Require All"] = "要求全部"
L["Reset filter priority to the default state."] = "重置过滤器优先级到默认状态"
L["Reset Priority"] = "重置优先级"
L["Role"] = "职责"
L["Return filter to its default state."] = "返回过滤器至默认状态"
L["Scale of the nameplate that is targetted."] = "缩放选定目标的姓名板"
L["Set Settings to Default"] = "恢复默认设置"
L["Set the transparency level of nameplates that are not the target nameplate."] = "设定未被选中目标的姓名板的透明度"
L["Shortcut to 'Filters' section of the config."] = "一个到'过滤器'菜单的快捷键"
L["Shortcut to global filters."] = "到全局过滤器的快捷方式"
L["Shortcuts"] = "快捷键"
L["Side Arrows"] = "侧面箭头"
L["Style Filter"] = "样式过滤器"
L["Tank"] = "坦克"
L["Target Indicator Color"] = "目标指示器颜色"
L["Target/Low Health Indicator"] = "目标指示器"
L["Target Scale"] = "目标缩放"
L["Targeted Nameplate"] = "目标姓名板"
L["Texture"] = "材质"
L["These filters don't use a list of spells like the regular filters. Instead they use the WoW API and some code logic to determine if an aura should be allowed or blocked."] = "这些过滤器不像常规过滤器那样使用一个法术列表, 而是使用魔兽API和部分代码逻辑来决定光环显示与否."
L["These filters use a list of spells to determine if an aura should be allowed or blocked. The content of these filters can be modified in the 'Filters' section of the config."] = "这些过滤器使用一个法术列表来决定光环显示与否. 这些过滤器的内容可以在设置中的'过滤器'选项中更改."
L["This will reset the contents of this filter back to default. Any spell you have added to this filter will be removed."] = "这会重置这个过滤器到初始状态. 你添加到这个过滤器的任何技能都会被移除."
L["Threat"] = "仇恨"
L["Toggle Off While In Combat"] = "战斗时关闭"
L["Toggle On While In Combat"] = "战斗时启用"
L["Top Arrow"] = "顶部箭头"
L["Triggers"] = "触发器"
L["Under Health Threshold"] = "低于血量阈值"
L["Under Power Threshold"] = "低于能量阈值"
L["Unit Type"] = "单位类型"
L["Use Class Color"] = "使用职业颜色"
L["Use drag and drop to rearrange filter priority or right click to remove a filter."] = "使用拖拽的方式调整过滤器优先级, 或者右键移除一个过滤器"
L["Use Shift+LeftClick to toggle between friendly or enemy or normal state. Normal state will allow the filter to be checked on all units. Friendly state is for friendly units only and enemy state is for enemy units."] = "使用Shift+左键来改变友方/敌方/普通状态. 普通状态将允许过滤器检查所有单位. 友方/敌方将只检查对应单位."
L["Use Target Scale"] = "使用目标缩放"
L["Use the Name Color of the unit for the Name Glow."] = "对姓名高亮使用名字颜色"
L["Use Threat Color"] = "使用仇恨颜色"

--Profiles Export/Import
L["Aura Filters"] = "光环过滤器"
L["Choose Export Format"] = "选择导出格式"
L["Choose What To Export"] = "选择导出内容"
L["Decode Text"] = "解码文字"
L["Error decoding data. Import string may be corrupted!"] = "解码错误.导入的字符串可能已损坏！"
L["Error exporting profile!"] = "导出配置文件失败"
L["Export Now"] = "现在导出"
L["Export Profile"] = "导出配置文件"
L["Exported"] = "已导出"
L["Global (Account Settings)"] = "全局(账号设置)"
L["Import Now"] = "现在导入"
L["Import Profile"] = "导入配置文件"
L["Importing"] = "正在导入"
L["NamePlate Style Filters"] = "姓名板样式过滤器"
L["Plugin"] = "插件"
L["Private (Character Settings)"] = "个人(角色配置)"
L["Profile imported successfully!"] = "配置文件导入成功"
L["Profile Name"] = "配置文件名称"
L["Profile"] = "配置文件"
L["Table"] = "表"

--Skins
L["Alert Frames"] = "警报"
L["Arena Frame"] = true
L["Arena Registrar"] = true
L["Auctions"] = "拍卖"
L["Barbershop Frame"] = "理发师"
L["Battlefield Frame"] = true
L["BG Map"] = "战场地图"
L["BG Score"] = "战场记分"
L["Character Frame"] = "角色"
L["CheckBox Skin"] = true
L["Debug Tools"] = "除错工具"
L["Dressing Room"] = "试衣间"
L["GM Chat"] = true
L["Gossip Frame"] = "闲谈"
L["Greeting Frame"] = true
L["Guild Bank"] = "公会银行"
L["Guild Registrar"] = "公会注册"
L["Help Frame"] = "帮助"
L["Interface Options"] = "界面选项"
L["Inspect"] = "观察"
L["Key Binding"] = "按键设置"
L["LFG Frame"] = true
L["Loot Frames"] = "拾取"
L["Mail"] = "信件"
L["Macros"] = "宏命令设置"
L["Merchant"] = "商人"
L["Mirror Timers"] = "镜像计时器"
L["Misc Frames"] = "其他"
L["Petition Frame"] = "回报GM"
L["Quest Frames"] = "任务"
L["Raid Frame"] = "团队"
L["Skins"] = "美化外观"
L["Spellbook"] = "法术书"
L["Socket Frame"] = "珠宝插槽"
L["Stable"] = "兽栏"
L["Tabard Frame"] = "战袍"
L["Talents"] = "天赋"
L["Taxi Frame"] = "载具"
L["Time Info"] = "时间信息"
L["Tradeskills"] = "商业技能"
L["Trade"] = "交易"
L["Trainer Frame"] = "训练师"
L["Tutorial Frame"] = true

--Tooltip
L["Always Hide"] = "总是隐藏"
L["Bags Only"] = "仅背包"
L["Bags/Bank"] = "背包/银行"
L["Bank Only"] = "仅银行"
L["Both"] = "两者"
L["Choose when you want the tooltip to show. If a modifer is chosen, then you need to hold that down to show the tooltip."] = "选择何时显示提示.如果选择了设置键, 你需要按住它来显示提示"
L["Comparison Font Size"] = "比较字体大小"
L["Cursor Anchor"] = "鼠标锚点"
L["Custom Faction Colors"] = "自定义声望颜色"
L["Display guild ranks if a unit is guilded."] = "当目标有公会时显示其在公会内的等级"
L["Display how many of a certain item you have in your possession."] = "显示当前物品在你身上的数量."
L["Display player titles."] = "显示玩家头衔"
L["Display the item level when mousing over a item."] = true
L["Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit."] = "当按住shift时展示该玩家的专精和装等,由于需要读取所以不会在指向某玩家时立即更新"
L["Display the spell or item ID when mousing over a spell or item tooltip."] = "在鼠标提示中显示技能或物品的ID."
L["Display vendor sell value on item tooltips."] = true
L["Guild Ranks"] = "公会等级"
L["Header Font Size"] = "标题名字大小"
L["Health Bar"] = "生命条"
L["Hide tooltip while in combat."] = "战斗时不显示提示"
L["Inspect Info"] = "更多信息"
L["Item Count"] = "物品数量"
L["Item Price"] = true
L["Never Hide"] = "从不隐藏"
L["Opacity"] = "不透明"
L["Player Titles"] = "玩家头衔"
L["Should tooltip be anchored to mouse cursor"] = "提示锚定于鼠标"
L["Spell/Item IDs"] = "技能/物品ID"
L["Target Info"] = "目标信息"
L["Text Font Size"] = "字体大小"
L["This setting controls the size of text in item comparison tooltips."] = "设置对比框中的文字大小"
L["Tooltip Font Settings"] = "提示文字设置"
L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "显示团队中目标与你目前鼠标提示目标相同的队友"

--UnitFrames
L["%s and then %s"] = "%s 于 %s"
L["2D"] = "2D"
L["3D"] = "3D"
L["Above"] = "向上"
L["Add a spell to the filter. Use spell ID if you don't want to match all auras which share the same name."] = "添加一个技能到过滤器.使用法术ID以避免匹配到同名的光环"
L["Add a spell to the filter."] = "添加一个技能到过滤器"
L["Add Spell ID or Name"] = "添加技能ID或者名字"
L["Add SpellID"] = "添加技能ID"
L["Additional Filter"] = "额外的过滤器"
L["Additional Power Text"] = "额外能量文字"
L["Additional spacing between each individual group."] = "各小队之间的额外间隔"
L["Allow Whitelisted Auras"] = "允许白名单中的光环"
L["Alpha channel is taken from the color option."] = "Alpha通道由颜色选项决定"
L["An X offset (in pixels) to be used when anchoring new frames."] = "锚定新框架时的X偏移(单位:像素)"
L["An Y offset (in pixels) to be used when anchoring new frames."] = "锚定新框架时的Y偏移(单位:像素)"
L["Animation Speed"] = true
L["Ascending or Descending order."] = "升序或降序"
L["Assist Frames"] = "助理框架"
L["Assist Target"] = "助理目标"
L["At what point should the text be displayed. Set to -1 to disable."] = "在何时显示文本. 设为-1以禁用此功能"
L["Attach Text To"] = "文字附着于"
L["Attach To"] = "附加到"
L["Aura Bars"] = "光环条"
L["Auto-Hide"] = "自动隐藏"
L["Bad"] = "危险"
L["Bars will transition smoothly."] = "状态条平滑增减"
L["Below"] = "向下"
L["Blacklist Modifier"] = "黑名单功能键"
L["Blacklist"] = "黑名单"
L["Block Auras Without Duration"] = "不显示永久的光环"
L["Block Blacklisted Auras"] = "不显示黑名单中的光环"
L["Block Mouseover Glow"] = "屏蔽鼠标指向高亮"
L["Block Non-Dispellable Auras"] = "只显示可驱散的光环"
L["Block Target Glow"] = "屏蔽目标高亮"
L["Borders"] = "边框"
L["Buff Indicator"] = "Buff提示器"
L["Buffs"] = "增益光环"
L["By Type"] = "类型"
L["Castbar"] = "施法条"
L["Center"] = "居中"
L["Check if you are in range to cast spells on this specific unit."] = "检查你是否在技能有效范围内"
L["Choose UIPARENT to prevent it from hiding with the unitframe."] = "使用UIPARENT来防止它随框体隐藏"
L["Class Backdrop"] = "生命条背景职业色"
L["Class Castbars"] = "施法条职业色"
L["Class Color Override"] = "职业色覆盖"
L["Class Health"] = "生命条职业色"
L["Class Power"] = "能量条职业色"
L["Class Resources"] = "职业能量"
L["Class"] = "职业"
L["Click Through"] = "点击穿透"
L["Color all buffs that reduce the unit's incoming damage."] = "减少目标受到伤害的所有 Buff 的颜色"
L["Color aurabar debuffs by type."] = "按类型显示光环条颜色"
L["Color castbars by the class of player units."] = "按职业显示施法条颜色"
L["Color castbars by the reaction type of non-player units."] = "按非玩家单位的声望显示施法条颜色"
L["Color health by amount remaining."] = "按数值变化血量颜色"
L["Color health by classcolor or reaction."] = "以职业色显示生命"
L["Color power by classcolor or reaction."] = "以职业色显示能量"
L["Color the health backdrop by class or reaction."] = "生命条背景色以职业色显示"
L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "如果单位目标的减益光环可被驱散, 加亮显示其生命值"
L["Color Turtle Buffs"] = "减伤类Buff的颜色"
L["Colored Icon"] = "图标色彩"
L["Coloring (Specific)"] = "着色(具体)"
L["Coloring"] = "着色"
L["Combat Fade"] = "不用时隐藏"
L["Combat Icon"] = "战斗图标"
L["Combo Point"] = "连击点"
L["Combobar"] = "连击点"
L["Configure Auras"] = "设置光环"
L["Copy From"] = "复制自"
L["Count Font Size"] = "计数字体尺寸"
L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "新建一个过滤器, 一旦新建, 每个单位的buff/debuff都能使用"
L["Create Custom Text"] = "创建自定义文字"
L["Create Filter"] = "新建过滤器"
L["Curse Effect"] = "诅咒效果"
L["Current - Max | Percent"] = "当前值 - 最大值 | 百分比"
L["Current - Max"] = "当前值 - 最大值"
L["Current - Percent"] = "当前值 - 百分比"
L["Current / Max"] = "当前值 / 最大值"
L["Current"] = "当前值"
L["Custom Dead Backdrop"] = "自定义死亡背景"
L["Custom Health Backdrop"] = "自定义生命条背景"
L["Custom Texts"] = "自定义字体"
L["Custom Texture"] = "自定义材质"
L["Debuff Highlighting"] = "减益光环加亮显示"
L["Debuffs"] = "减益光环"
L["Decimal Threshold"] = "小数阈值"
L["Default Color"] = "默认颜色"
L["Deficit"] = "亏损值"
L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "删除一个创建的过滤器, 你不能删除内建的过滤器, 只能删除你自已创建的"
L["Delete Filter"] = "删除过滤器"
L["Detach From Frame"] = "从框架分离"
L["Detached Width"] = "分离宽度"
L["Direction the health bar moves when gaining/losing health."] = "生命条的增减方向"
L["Disable Debuff Highlight"] = "禁用减益高亮"
L["Disabled Blizzard Frames"] = "禁用暴雪框架"
L["Disables the player and pet unitframes."] = "禁用玩家和宠物框架"
L["Disables the target and target of target unitframes."] = "禁用目标和目标的目标框架"
L["Disconnected"] = "离线"
L["Disease Effect"] = "疾病效果"
L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法状态条的末端显示一个火花材质来区分施法条和背景条"
L["Display Frames"] = "显示框架"
L["Display Player"] = "显示玩家"
L["Display Target"] = "显示目标"
L["Display Text"] = "显示文本"
L["Display the castbar icon inside the castbar."] = "在施法条内显示图标"
L["Display the castbar inside the information panel, the icon will be displayed outside the main unitframe."] = "如果关闭施法条内显示图标,你可以自定义施法条外图标的大小和位置"
L["Display the target of your current cast. Useful for mouseover casts."] = "显示你当前的施法目标. 可以转换成鼠标滑过类型"
L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若为需引导的法术, 在施法条上显示每跳时间点. 这将针对吸取灵魂这类的法术根据急速自动调整显示每跳时间点和额外跳数."
L["Don't display any auras found on the 'Blacklist' filter."] = "不显示任何'黑名单'过滤器中的光环"
L["Don't display auras that cannot be dispelled by your class."] = true
L["Don't display auras that have no duration."] = "不显示没有持续时间的光环"
L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = "不显示高于此时间(单位:秒)的光环。设置为0以禁用"
L["Don't display auras that are shorter than this duration (in seconds). Set to zero to disable."] = "不显示低于此时间(单位:秒)的光环.设置为0以禁用"
L["Down"] = "下"
L["Dungeon & Raid Filter"] = "地下城与团队副本过滤器"
L["Duration Reverse"] = "持续时间反转"
L["Duration Text"] = "持续时间文字"
L["Duration"] = "持续时间"
L["Enabling this allows raid-wide sorting however you will not be able to distinguish between groups."] = "启用后将可以在整个团队内排序, 但你不再可以区分不同小队"
L["Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from."] = "启用后翻转未满团队的队伍顺序(起始方向)"
L["Enemy Aura Type"] = "敌对光环类型"
L["Energy"] = "能量"
L["Fade the unitframe when out of combat, not casting, no target exists."] = "非战斗/施法/目标不存在时隐藏单位框架"
L["Fill"] = "填充"
L["Filled"] = "全长"
L["Filter Type"] = "过滤器类型"
L["Fluid Position Buffs on Debuffs"] = "增益流动定位在减益上"
L["Fluid Position Debuffs on Buffs"] = "减益流动定位在增益上"
L["Focus"] = "集中值"
L["Force Off"] = "强制关闭"
L["Force On"] = "强制开启"
L["Force Reaction Color"] = "强制声望颜色"
L["Force the frames to show, they will act as if they are the player frame."] = "强制框架显示"
L["Forces Debuff Highlight to be disabled for these frames"] = "为这些框架强制禁用debuff高亮"
L["Forces Mouseover Glow to be disabled for these frames"] = "在这些框体中强制关闭鼠标指向高亮"
L["Forces reaction color instead of class color on units controlled by players."] = "对于玩家控制的角色强制使用声望颜色而不是职业颜色"
L["Forces Target Glow to be disabled for these frames"] = "为这些框体强制禁用目标高亮"
L["Format"] = "格式"
L["Frame Glow"] = "框体高亮"
L["Frame Level"] = "框架层次"
L["Frame Orientation"] = "框架方向"
L["Frame Strata"] = "框架层级"
L["Frame"] = "框架"
L["Frequent Updates"] = "频繁更新"
L["Friendly Aura Type"] = "友好光环类型"
L["Friendly"] = "友好"
L["Glow"] = "闪烁"
L["Good"] = "安全"
L["GPS Arrow"] = "位置箭头"
L["Group By"] = "队伍排列方式"
L["Group Spacing"] = "小队间隔"
L["Group"] = "小队"
L["Grouping & Sorting"] = "分组与排序"
L["Groups Per Row/Column"] = "每行/列的队伍数"
L["Growth direction from the first unitframe."] = "增长方向从第一个头像框架开始"
L["Growth Direction"] = "增长方向"
L["Happiness"] = "快乐"
L["Heal Prediction"] = "治疗量预估"
L["Health Backdrop"] = "生命条背景"
L["Health Backdrop Multiplier"] = "生命条背景倍数"
L["Health Border"] = "生命条边框"
L["Health By Value"] = "生命条颜色依数值变化"
L["Health"] = "生命条"
L["Height"] = "高"
L["Horizontal Spacing"] = "水平间隔"
L["Horizontal"] = "水平"
L["Icon Inside Castbar"] = "施法条内的图标"
L["Icon Size"] = "图标尺寸"
L["Icon"] = "图标"
L["Icon: BOTTOM"] = "图标: 底部"
L["Icon: BOTTOMLEFT"] = "图标: 底部左侧"
L["Icon: BOTTOMRIGHT"] = "图标: 底部右侧"
L["Icon: LEFT"] = "图标: 左侧"
L["Icon: RIGHT"] = "图标: 右侧"
L["Icon: TOP"] = "图标: 顶部"
L["Icon: TOPLEFT"] = "图标: 顶部左侧"
L["Icon: TOPRIGHT"] = "图标: 顶部右侧"
L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "若没有启用其他过滤器, 那只会显示'白名单'里面的光环"
L["If not set to 0 then override the size of the aura icon to this."] = "如果不为 0, 此值将覆盖光环图标的尺寸."
L["If the unit is an enemy to you."] = "如果是你的敌对目标"
L["If the unit is friendly to you."] = "如果是你的友好目标"
L["If you have a lot of 3D Portraits active then it will likely have a big impact on your FPS. Disable some portraits if you experience FPS issues."] = "如果你同时激活了很多3D头像你很可能有帧数的影响.如果你有这方面的问题请禁用一部分头像"
L["Ignore mouse events."] = "忽略鼠标事件"
L["InfoPanel Border"] = "信息面板边框"
L["Information Panel"] = "信息面板"
L["Inset"] = "插入"
L["Inside Information Panel"] = "插入信息面板"
L["Invert Grouping Order"] = "反转队伍排序"
L["JustifyH"] = "水平对齐"
L["Latency"] = "延迟"
L["Left to Right"] = "左到右"
L["Magic Effect"] = "法术效果"
L["Main statusbar texture."] = "主状态条材质"
L["Main Tanks / Main Assist"] = "主坦克 / 主助理"
L["Make textures transparent."] = "材质透明"
L["Mana"] = "法力值"
L["Match Frame Width"] = "匹配框体宽度"
L["Max amount of overflow allowed to extend past the end of the health bar."] = "显示在生命值条末端的治疗吸收盾的最大量"
L["Max Bars"] = "最多"
L["Max Overflow"] = "最大治疗吸收盾"
L["Maximum Duration"] = "最大持续时间"
L["Method to sort by."] = "排序方式"
L["Middle Click - Set Focus"] = "鼠标中键 - 设置焦点"
L["Middle clicking the unit frame will cause your focus to match the unit."] = "鼠标中键点击单位框架设置焦点"
L["Middle"] = "中间"
L["Minimum Duration"] = "最小持续时间"
L["Mouseover Glow"] = "鼠标指向边框"
L["Mouseover Highlight"] = "鼠标指向高亮"
L["Mouseover"] = "鼠标滑过显示"
L["Neutral"] = "中立"
L["Not valid spell id"] = "不正确的技能ID"
L["Num Rows"] = "行数"
L["Number of Groups"] = "队伍数目"
L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量条与生命条的位置, 设为0代表停用"
L["Offset position for text."] = "偏移文本的位置"
L["Offset"] = "偏移"
L["Only show when the unit is not in range."] = "不在范围内时显示."
L["Only show when you are mousing over a frame."] = "鼠标滑过时显示."
L["OOR Alpha"] = "超出距离透明度"
L["Other Filter"] = "其他过滤器"
L["Others"] = "他人的"
L["Overlay"] = "重叠显示"
L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "复写可见性的设定, 例如: 在10人副本里只显示1队和2队"
L["Override the default class color setting."] = "覆盖默认的职业色设置"
L["Owners Name"] = "所有者姓名"
L["Parent"] = "跟随框架"
L["Party Pets"] = "队伍宠物"
L["Party Targets"] = "队伍目标"
L["Per Row"] = "每行"
L["Percent"] = "百分比"
L["Personal"] = "个人的"
L["Pet Name"] = "宠物名字"
L["Player Frame Aura Bars"] = "玩家框架光环条"
L["Poison Effect"] = "毒药效果"
L["Portrait"] = "头像"
L["Position Buffs on Debuffs"] = "增益定位在减益上"
L["Position Debuffs on Buffs"] = "减益定位在增益上"
L["Position"] = "位置"
L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "NPC目标将隐藏能量值文字"
L["Power"] = "能量条"
L["Powers"] = "能量"
L["Priority"] = "优先级"
L["Profile Specific"] = "角色专用"
L["PvP Icon"] = "PvP图标"
L["PvP Text"] = "PvP文字"
L["Rage"] = "怒气"
L["Raid Icon"] = "团队图标"
L["Raid-Wide Sorting"] = "全团队排序"
L["Raid40 Frames"] = "40人团队框架"
L["RaidDebuff Indicator"] = "副本减益光环"
L["Range Check"] = "距离检查"
L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "实时更新生命值会占用更多的内存的和CPU, 只推荐治疗角色开启"
L["Reaction Castbars"] = "声望施法条"
L["Reactions"] = "声望"
L["Ready Check Icon"] = "就位确认图标"
L["Remaining / Max"] = true
L["Remaining"] = "剩余生命值"
L["Remove a spell from the filter. Use the spell ID if you see the ID as part of the spell name in the filter."] = "从过滤器中移除一个技能. 当过滤器中的技能名字中有ID时使用技能ID"
L["Remove a spell from the filter."] = "从过滤器中移除一个技能"
L["Remove Spell"] = "移除技能"
L["Remove SpellID"] = "移除技能ID"
L["Rest Icon"] = "充分休息图标"
L["Restore Defaults"] = "恢复预设"
L["Resurrect Icon"] = "复活图标"
L["Right to Left"] = "右到左"
L["RL / ML Icons"] = "主坦克/主助理图标"
L["Seconds remaining on the aura duration before the bar starts moving. Set to 0 to disable."] = "光环条移动前的剩余时间(秒), 设为0以禁用"
L["Select a unit to copy settings from."] = "选择从哪单位复制"
L["Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "请选择一个过滤器, 若你启用的是'白名单', 则只显示'白名单'里的光环"
L["Select Filter"] = "选择过滤器"
L["Select Spell"] = "选择技能"
L["Select the display method of the portrait."] = "选择头像的显示方式"
L["Set the filter type. Blacklist will hide any auras in the list and show all others. Whitelist will show any auras in the filter and hide all others."] = "设置过滤器类型. 黑名单将隐藏列表内的任何光环而显示其他. 白名单将显示过滤器内的任何光环而隐藏其他所有光环"
L["Set the font size for unitframes."] = "设置单位框架字体尺寸"
L["Set the order that the group will sort."] = "设置组排序的顺序"
L["Set the orientation of the UnitFrame."] = "设置框架的方向"
L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "设置该法术的优先顺序. 请注意, 优先级只用于Raid Debuff模块, 而不是标准的Buff/Debuff模块. 设为0以禁用此功能"
L["Set the type of auras to show when a unit is a foe."] = "当单位是敌对时设置光环显示的类型"
L["Set the type of auras to show when a unit is friendly."] = "当单位是友好时设置光环显示的类型"
L["Sets the font instance's horizontal text alignment style."] = "设置字体实例的水平文本对齐方式"
L["Show an incoming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在单位框架中显示即将回复的的预估治疗量, 过量治疗则以不同颜色显示"
L["Show Auras"] = "显示光环"
L["Show Dispellable Debuffs"] = "显示可驱散的减益光环"
L["Show When Not Active"] = "显示当前无效的光环"
L["Size and Positions"] = "大小和位置"
L["Size of the indicator icon."] = "指示图标大小"
L["Size Override"] = "尺寸覆盖"
L["Size"] = "大小"
L["Smart Aura Position"] = "智能光环位置"
L["Smart Raid Filter"] = "智能团队过滤"
L["Smooth Bars"] = "平滑化"
L["Sort By"] = "排序"
L["Spaced"] = "留空"
L["Spacing"] = "间隙"
L["Spark"] = "火花"
L["Stack Counter"] = "层数计数"
L["Stack Threshold"] = "层数阈值"
L["Start Near Center"] = "从中心开始"
L["Statusbar Fill Orientation"] = "状态条填充方向"
L["StatusBar Texture"] = "状态条材质"
L["Strata and Level"] = "框架层级和层次"
L["Style"] = "风格"
L["Tank Frames"] = "坦克框架"
L["Tank Target"] = "坦克目标"
L["Tapped"] = "被攻击"
L["Targeted Glow"] = "目标边框"
L["Targeting"] = "目标"
L["Target Glow"] = "选中高亮"
L["Target On Mouse-Down"] = "鼠标按下设为目标"
L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下鼠标时设为目标,而不是松开鼠标按键时. \n\n|cffFF0000警告: 如果使用'Clique'等点击施法插件, 你可能需要调整这些插件的设置"
L["Text Color"] = "文字颜色"
L["Text Format"] = "文字格式"
L["Text Position"] = "文字位置"
L["Text Threshold"] = "文本阈值"
L["Text Toggle On NPC"] = "NPC文字显示开关"
L["Text xOffset"] = "文字X轴偏移"
L["Text yOffset"] = "文字Y轴偏移"
L["Text"] = "文本"
L["Textured Icon"] = "图标纹理"
L["The alpha to set units that are out of range to."] = "单位框架超出距离的透明度"
L["The debuff needs to reach this amount of stacks before it is shown. Set to 0 to always show the debuff."] = "减益需要达到这个数量的层数才会显示. 设为0来一直显示它"
L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "为了显示设定过的过滤器下面的宏必须启用"
L["The font that the unitframes will use."] = "单位框架字体"
L["The initial group will start near the center and grow out."] = "最初的队伍由中心开始增长"
L["The name you have selected is already in use by another element."] = "你所选的名称已经被另一组件占用"
L["The object you want to attach to."] = "你想依附的目标"
L["The Portrait will overlay the Healthbar. This will be automatically happen if the Frame Orientation is set to Middle."] = "头像将显示在生命条上. 当框体层级设置为Middle时自动设置"
L["Thin Borders"] = "细边框"
L["This dictates the size of the icon when it is not attached to the castbar."] = "指定未吸附在施法条内时图标的尺寸"
L["This opens the UnitFrames Color settings. These settings affect all unitframes."] = "这将开启单位框体颜色设置.这些设置会影响所有单位框体"
L["Threat Display Mode"] = "仇恨显示模式"
L["Threshold before text goes into decimal form. Set to -1 to disable decimals."] = "文字变为小数时的阈值.设为-1以禁用小数"
L["Ticks"] = "周期伤害"
L["Time Remaining Reverse"] = "剩余时间反转"
L["Time Remaining"] = "剩余时间"
L["Transparent"] = "透明"
L["Turtle Color"] = "减伤类的颜色"
L["Uniform Threshold"] = "统一阈值"
L["UnitFrames"] = "单位框架"
L["Up"] = "上"
L["Use Custom Level"] = "使用自定义层次"
L["Use Custom Strata"] = "使用自定义层级"
L["Use Dead Backdrop"] = "死亡背景"
L["Use Default"] = "使用默认值"
L["Use Health Texture Backdrop"] = "对背景使用生命条材质"
L["Use the custom health backdrop color instead of a multiple of the main health color."] = "自定义生命条背景色"
L["Use the profile specific filter 'Buff Indicator (Profile)' instead of the global filter 'Buff Indicator'."] = "使用配置文件内的增益指示器而不是全局的"
L["Use thin borders on certain unitframe elements."] = "使用细边框"
L["Use this backdrop color for units that are dead or ghosts."] = "死亡或灵魂状态背景"
L["Value must be a number"] = "数值必须为一个数字"
L["Vertical Fill Direction"] = "垂直填充方向"
L["Vertical Spacing"] = "垂直间隔"
L["Vertical"] = "垂直"
L["Visibility"] = "可见性"
L["What point to anchor to the frame you set to attach to."] = "框架的定位对齐方向"
L["What to attach the buff anchor frame to."] = "buff 定位附加到哪儿"
L["What to attach the debuff anchor frame to."] = "Debuff 定位附加到的框架."
L["When true, the header includes the player when not in a raid."] = "若启用,队伍中将显示玩家"
L["Whitelist"] = "白名单"
L["Width"] = "宽"
L["Will show Buffs in the Debuff position when there are no Debuffs active, or vice versa."] = "如果没有减益则把增益显示在减益位置, 反之亦然"
L["xOffset"] = "X轴偏移"
L["yOffset"] = "Y轴偏移"
L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一个内建技能, 仅能停用此技能."
L["You need to hold this modifier down in order to blacklist an aura by right-clicking the icon. Set to None to disable the blacklist functionality."] = "按住设置按键+右键单击会把该玩家加入黑名单,设置无则关闭该功能!"